WHAT IS SMART
TEAM?
SMART Team is a multimedia software program designed for universal
violence prevention with students in grades five through nine.
While not a substance abuse prevention program per se, the SMART
Team program addresses many of the same risk and protective factors
that affect substance abuse. The program is easy to operate,
and students can access each of the eight modules independently
for skill-building practice, information, or to resolve conflicts.
This independence eliminates the need for trained adult implementers.
The content of SMART Team is aligned with commonly used conflict-mediation
curriculums, and integrates well with other violence prevention
strategies. Please visit the Smart Team website at http://www.lmsite.com for more information.
WHO CAN BENEFIT?
All middle school students can benefit through increased knowledge
of and opportunities to practice strategies that de-escalate
conflicts. During the evaluation study, pairs of students who
were in disputes were assigned to use the conflict-resolution
module of the SMART Team program. Feedback from these students
revealed that they preferred the software program over live mediation,
in part because they were empowered to solve their own problems
without third-party intervention.
ESSENTIAL COMPONENTS
The one essential component of this program is the SMART Team
software package (and the hardware to run it; see below).
HOW THE PROGRAM WORKS
The SMART Team software is simple enough for students to use
independently, a feature that is appealing to many teenagers.
Computer-based instruction provides a number of benefits:
- Whereas teacher instruction is subject to variability across
both instructors and presentations, the content of a software
program is aboslutely consistent from one presentation to the
next.
- Students' experiences are not dependent on the skills or experiences
of the person who directs them to the software.
- The branching capabilities permit some level of individualization
of content. Students can select the topic areas that have the
most relevance to them, and the feedback they receive is dependent
on the choices they make.
- The user of a software program can determine the pace, timing,
and level of detail of instruction through choices of which modules
to access and how long to spend on them.
- The computer is a "tireless teacher," allowing users
to revisit the same content as many times as they wish.
- Software provides a confidential forum for students to access
information or resolve disputes without revealing their personal
situations to adult instructors or peer mediators
WHAT YOU CAN ACHIEVE
SMART Team is designed to achieve the following outcomes:
- Increase students' repertoire of nonviolent conflict resolution
strategies;
- Increase students' knowledge about what triggers their anger;
- Increase students' confidence in their ability to use nonviolent
strategies;
- Increase students' intentions to use nonviolent strategies
in the future;
- Decrease incidents of violent behavior; and
- Increase acts of prosocial behavior.
|